Or simply walk through the landscape and admire the incomprehensible graphics. We fight together, sneak in from different directions, come out of the air, from the water or from the forest. We camped on a rainy night on two sides around an enemy position where we lured them out with signal rockets and explosives. We freed rebels from a prison that was inaccessible inside a canyon. We flew air raids on convoys while behind the next curve enemy vehicles were prepared. We cleaned an airfild in a short time window with ten shots. Ways which I have so far only dreamed of. With human players ways to make creative use of the game mechanics can be revealed. Most of my game hours I have spent with squad mates in Discord. This is already great but the game unfolds only with the cooperative mode. Be it through terrain, vegetation, time, weather, an unexpected confrontation, a defeat, a fallen squad member or of course the many tools that can be used. The player is always invited to think about his approach or to react to a situation. On the contrary the great game world offers a never-ending abundance of challenges where each one is unique for itself. I have no problem with the missing story or lack of change in gameplay.
For me they define open world design completely in its diversity, attention to detail, technology and atmosphere. In my opinion Ubisoft has overtaken Rockstar since The Division. In fact Wildlands provides me with everything that I have dreamed of in Crysis but without this genius world design the whole game would not work for me. I always want to look at everything in peace and experiment with the possibilities of player mechanics. As a friend of stealth action gameplay I like the slow and tactical part in this game. I like sandbox gaming especially with a military setting. In Ubisoft titles gamers themselves create their experience. For me the Wildlands sessions of the past few days are one of my greatest player experiences ever. In such games it is often important to know what what to do and how creative one really is.Įach player has his memorable highlights to which he likes to think back. Let's see how the onlinepart will become. With four human players it is a bit easier but alone or just for two it can be very difficult to extremely difficult.ĭespite long planing my squad and me often fail in defensive missions. It's untrue that this game can be played with Rambo style at higher difficulty levels. Rambo style is impossible because otherwise they kill one much too fast. Stealth is definitely needed at higher levels of difficulty. They make some stupid mistakes but they often flank me from an unexpected place. It has its mistakes but I do not let these mistakes make me break the game. I like the tactical approach and we were partially on the road until 4am even if we had to go to work just a few hours later. Maybe the spent so much time making such a large map that they forgot to make a game.Ĭlick to expand.As I said before this game can be well or badly for some. And to see them do this to the franchise. I did so much multiplayer LAN with the original Ghost Recon. Unfortunately, looks like nope, the franchise is dead.
I was skeptical of the whole thing after how they marketed the game, but I was still hoping it'd somehow still be a Ghost Recon game. It's a shame that UBIsoft just basically pooped all over the franchise. They say the graphics are quite good, but playing the game is just SOOOOO boring. One of them said it was like someone took Just Cause 3, and then removed all the fun from the game. Move on to the next village and rinse and repeat.
Just run in with a machine gun, mow all the enemies down. Also, it is not a Ghost Recon game in anything but name. So, I've been talking to some people and apparently while they were really excited to get the game prior to launch, now that they have it, they think it's by far the most boring open world game they have ever played.